

* Side note: I am a horrible person, and have never played the original X-COM series. To combat this, 16 countries representing Earth as a whole formed a government agency known as the Council, which in turn created the XCOM project, a (not so) fully funded special operations unit whose sole purpose is our defense. Real, vicious and unsatisfied with peaceful negotiation.


I generally lean more towards the fun end of that equation, but as a successor to the original UFO: Enemy Unknown (aka X-COM: UFO Defense), which itself was known for its brutal difficulty, things can quickly turn from golden to dead for your squad of intrepid Earth defenders.īrief story rundown before we hit the nitty-gritty: Aliens are real. But that’s what sequels are for.Firaxis’s XCOM: Enemy Unknown is both ridiculously fun, and unbelievably frustrating. In fact our only real issue is that the enemy artificial intelligence is still not quite as sharp as it could be and the strategy level base-building never quite as involved as the tactical level action. Plus there’s a strange new bug where your soldiers pause for seemingly no reason before firing.īut these are minor problems in a game that is skirting the edges of perfection. The graphics remain a little rudimentary too, and although there are lots more maps now, and rejigged versions of the originals, the problems with texture pop-in actually seem to have got worse since the first game. The multiplayer also continues to be an afterthough, which seems a missed opportunity given the legacy of Laser Squad. However, the promise of localised voice clips (so that someone from Spain actually speaks Spanish) are a little underwhelming as there’s only a handful of languages and no specific British voiceover for English. Also new is a medal award system, which you can customise to bestow perks to specific soldiers. robots have seen an upgrade in abilities and usefulness. The aliens also have their own equivalent of the MEC, while XCOM’s S.H.I.V. Developer Firaxis has clearly been watching to see how people play and the introduction of the invisible Seeker alien (that looks like the robotic squids from The Matrix) is obviously a specific measure to stop snipers camping out at the back of a map. Too often video game expansions feel like they’re filled with failed ideas that were sensibly left out of the original, but here the additions work brilliantly to change the nature of both the story and the gameplay.
